Wednesday, April 9, 2008

Archdruid Session 49

Sev and Sirocco faced off against the two matrons guarding over their patch of children. The larger proved an incompetent rager, but served her purpose as distraction and shield long enough for the Lazian witch to cast some powerful magic, sending the archdruid into a nauseous fit. She may have done more and the battle been much different, but the animal howl from Shuldash in the main cavern forced her to take a dimensional door after her liege.

Meanwhile, Serren and Shuldash continued their epic fight, blow for spell, the hydra in between, one or the other becoming dazed, or the troll growing dumber. When he finally dropped from the lobotomizing rays, the troll witch emerged from the shadows and restored her lord clean. The hydra made quick work of her, but not before she nearly succeeded in forcing Serren's limbs from his body and into tiny zombies under her control.

Though the witch died, her sacrifice had not been in vain, as Shuldash was again conscious and ready to fight. Though falling under the same spells as before, the surviving troll matron in the cavern beyond was able to signal reinforcements, what the troll king called his children.

Sev and Sirocco finished off the troll rager, Sirocco then exiting to help Serren finish the king, while Sev struggled to collect the squealing, terrified children into a huge marsupial pouch while in an teddy-kangaroo-sloth form.

Thoom, thoom, thooms heralded the coming of the children, the hydra in the meantime deciding to stay of its own accord, though taking quite a beating from the king. However, it was likewise dishing, testament to just how tough Shuldash really was.

With the thooms on top of the trio, a beckoned-up Tazjaree revealed her assessment of the shadows: two trollish stone giants charging in and a third creature keeping itself cloaked.

Objectives:
1. Save the 7 children in the pouch
2. Save the 3 children still missing in the Lesser Caverns
3. Save the 1 fey in the Lesser Caverns
4. Collect the 2 fangs needed to open the Coatl Portal and enter the Greater Caverns

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