Saturday, November 24, 2007

Session 33 Report

Forgot to post this!

Session 33:

Rees ran sobbing into the vineyards behind her house, while Alisaadi called out apologies and chased after. Rees collapsed before a huge, white marble statue of an elven woman reaching heavenward. Ali rightly guessed it was a memorial to Rees's late mother, with a golden plaque engraved in Draconic:
Here my golden beauty once slept.
Rees and Ali made peace and the girl admitted she only got upset because of how much the shaman reminded her of her mother.

She asked if Alisaadi wanted to know a secret, one her father told her to only share with those she trusted most dearly. She activated a secret means of sliding back the statue and accessed a white, marble staircase leading into the earth. The two entered. As Rees hummed old songs her mother used to sing her, gold ore veins in the walls began glowing brightly. At the bottom, white crystals burst into light across the ceiling and revealed a sprawling cavern. From the looks of it, and Ali was something of an expert on this topic, the cavern appeared to be an old dragon lair.

Ali thanked the little girl dearly for sharing her secret hideaway and Rees admitted her last secret, that the lair once belonged to her mother Yesenya. The little girl revealed her true half-dragon form, her skin turning to fine, golden scale and her freckles becoming diamonds. Alisaadi bowed before her. They talked of mutual dragon acquaintances, after which Rees begged Ali go and investigate her father's disappearance, as she trusted her more than two, smelly men. The shaman agreed, making the girl promise she would stay safe and hidden.


Dante and Izaki confronted the old priests about the blood pooled under the golden statue. The old priests asked that it be forgotten, as they too were allies of the Minister. Before they offered anything more, Alisaadi kicked the church doors in and demanded the priests tell her where Firnod Powers was hidden.

Even as the shaman accused the three men of being unfit to worship Raya, the priests tore off their Rayan robes to reveal golden vestments and mirror masks. They were indeed faithful priests of the goddess, just not Raya. The golden idol and their true mistress was the dark goddess Pride, otherwise known as Superbia. They'd been keeping the people of Lastlight fooled and docile for generations.

Dante first sought to calm Alisaadi with his gaze, but her rage was far too great. With news that Firnod was to be sacrificed, the fight was on. Alisaadi bathed the high priest in acid and Dante finished the job, killing the ancient man before he'd even a chance to act. Izaki practically killed the second priest with a single blow and the third priest quickly surrendered.

Izaki spared the old man and Alisaadi questioned him harshly, gleaning that below the church was a foundry run by devils, with a creature known as Tazjaree overseeing. Just as the Minister was a devil directly inspired by Gula, Tazjaree was a devil of Superbia. Having gotten all she could out of him, Ali let the frightened villain hobble away.

The three of them proceeded down the blood streaked stairs and into the devils' foundry...


Miles and miles away, Sirocco kept a vigilant watch over camp. When he heard footsteps, the goblin went to wake Sev, but was suddenly taken over by powerful magic and forced to step away and remove his bow. A decrepit goblin woman with iron teeth and a rickety bow stepped into the clearing, but with the voice of the Creature of the Crossroads. It didn't think their last encounter at the road signs was fair and wanted another challenge. Sirocco regained control of his body and a target sprung out of the ground thirty yards back. The creature took aim and fired, only to miss... Sirocco struck it easily. The creature grew annoyed and the target sprouted legs, bounding here and there. Sirocco was given the first go and he nailed it like it was nothing. Furious, the creature howled and the target sprouted wings, flapping erratically across the sky. Sirocco trained his bow for the third time and pierced the target's heart. It fell dead while the creature fumed, stomping and cursing. As the tantrum raged, the creature's voice grew tinier and its physical form shrunk, smaller and smaller until it zapped out of existence.

Now any person in a normal sleep would have been woken by such an event, but Sev had entered a natural repose and was contacted by his elemental guide Stirba. She informed him of how things were going in the North and what had to be done to ensure the West did not suffer a similar fate. Three deaths were called for, though it pained Stirba to ask her arch druid to become a death dealer. The greatest adversary in the West was the demon lord Falst, who, if given enough time, would grow in might equal to the Ice Queen. However, he was still weak from his release and could be killed, if Sev and his friends acted quickly. In order to reach him, however, Sev would need to defeat Falst's two able guardians and allies. One Sev had already met, the would-be vampire king Kasper, emboldened by the swords of his father and demonic resources. The other was Tisiphone Huma, who had killed her sisters and taken control of House Huma. She currently harbored her compatriots in House Huma, a well-fortified eyrie. Stirba thanked Sev for doing what need to be done to preserve the world and the goblin awoke.

The green pair made their way across the hills at daybreak and by dusk entered Lastlight, only to find it boarded up for the night. Fox as their guide, they found the Ministry well enough, though the animal absolutely refused to enter. The goblins knocked and entered, though, passing through a veil of infernal shadow...


Nailo returned to the pool where he'd spoken to Daithrak, Taras sleepily following afterward. An off comment led to Taras revealing a little secret he'd been keeping from his master (or his human familiar if you happened to ask him). Shadow stuff billowed around him and he took on the form of a pale, creepy six year old human, with a black bowl haircut and a gray school uniform. Nailo wasn't very impressed, provoking the shadow wyrmling into moving off to the side and experiment with untold number of hair styles and outfits. Ultimately Taras kept his little antichrist appearance.

The large black dragon Graeme returned, spitting out what was left of Linai onto the ground, nothing much more than some gnawed upon bones and scraps of hair and flesh. He apologized for the lack of stuff, but the animals had gotten to her. Daithrak rose from the marsh and she and Nailo finalized their arrangements involving kidnapping and cloning...


Alisaadi, Izaki and Dante took the blood-streaked stairs into a mine shaft. It opened up into a large cavern containing a massive furnace and hundreds of infernal bee workers. With the door into the next chamber clearly in sight, Dante became invisible and threw a few levers and switches along the furnace, throwing the place into chaos as the furnace went out and steam billowed. Ali, Izaki and eventually Dante made it into the adjacent passage. The next room was a mold library, with massive iron molds in the likenesses of monolithic limbs, mighty gears, pillars, statues and huge metal friezes. An iron golem activated and chased them out of the room, actually pounding down the walls once they slipped through a passage too small for it to follow.

The boom, boom, boom of iron fists tearing down the foundry behind them, the trio entered the pouring room. There they found Aeryn, bound to a mold, half-covered in molten gold so that her upper body was perfectly preserved, while the rest of her had melted away into a soupy, flesh-blood mess. Firnod, bound to another mold and about to be similarly done away with, screamed for help. The three took care of the fire devil overseer and freed the elf lord. Ali gave him her sword Smirk to use as they continued on. They passed a through a cooling and degating room unnoticed, then fought two sand devils in the blasting room, finally coming to the end of the devil's foundry: the finishing room.

A long, high-ceilinged great hall, the finishing room had two long wooden tables running the length of either side wall, occupied by sixty imps working on finishing details and the smaller machinery for the die cuts. But the dominant feature and the one that provoked Alisaadi out of stealth and into a dragon's rage was the sight of the gargantuan gold dragon smothered in hardened gold casing, who Ali immediately recognized as Rees's mother Yesenya. She burst into the room, despite Dante's desire for some secrecy, and demanded to know who killed the elder dragon. That's when Ali noticed what Izaki and Dante had seen all along, the devil lounging along the dragon's neck. She looked like a statue of a human made entirely of gold with great bat wings and a scorpion tail. This was Tazjaree whom the old priest had spoken of. She seemed most pleased with how upset the dragon shaman had gotten and before long another battle began...


Sev and Sirocco met with the Minister in all his gross glory, the arch druid even offering him one of the Hound's teeth as a gift of good will. He accepted gleefully and gave Sev a ring in turn, one that if turned at exactly the right moment would summon infernal aid. He insisted the goblin put it on and seemed most pleased when he did so. While the two hammered out the simple deal of agreeing to help each other destroy Falst and Kasper, Sirocco was chased up a pillar by the hungry, hungry whores who moaned for his little green bod. Business complete, they left, all too happy to be out of the sinister abode...


Nailo and Taras made their way toward Lastlight, where Daithrak's chosen quarry lived, reaching it by nightfall. On the ground, they encountered Sev and Sirocco. After some quick catch up and introductions, Nailo, Sev and Sirocco, with Taras and Fox behind them, made for the Church looking to reunite the group. Finding three dead priests and a broken altar was a good indication they'd been that way and the shadow lord, arch druid and desert sniper descended into the foundry.

They passed to the brink of a passage where hundreds of devilish giant bees toiled in rekindling a massive furnace. So preoccupied, the group stealthily bypassed them, making it to another passage. Despite it being blocked off by tons of fallen rock, the arch druid summoned a fiery worm which bore through the obstruction in under a minute. They entered room after ruined room, each having a huge hole broken through the wall. They also heard faint booming, eventually meeting the boomer. The iron golem turned and attacked the new intruders. Nailo webbed it next to slothy Sev and fled into the finishing room, while Sirocco and Sev fought on...


The battle was at a stand still, Tazjaree and Dante trading blow for devastating blow in mid air, while Ali and Izaki killed slews of imps that entered their range. Suddenly the room filled with magic darkness and shook with a dragon roar. Nailo demanded everyone cease the pointless fighting, as they were all allies against the demon lord Falst. If they didn't stop, he'd kill them, and his voice sounded venomously sincere.

Friday, November 23, 2007

Poll #5 Results

These polls are pretty fun to see the results of, especially with questions like this week's:

Who is the biggest perv in the group? Seriously.

And in first place comes Alisaadi! Not sure if you should be proud or not, but what the heck *hands over the perv medal*

In close second was Nailo. Go figure.

Sunday, November 18, 2007

Poll #4 Results!

And the results are in!

The question: Who is the hottest chick in Winters?

And tied for first place are Alisaadi and Ilari, the copper-headed vixen with the acid breath and that pale piece of perfection with claims to the ice elf throne.

Second was also a tie between Linai, our favorite one-eared dervish bombshell, and Northstar... because some like 'em big!

Saturday, November 17, 2007

Session 32 Report

Dante informed Izaki and Aeryn that Lastlight had no formal inn and the town completely shut down as soon as the sun set. He offered one place to rest that would be safer than staying in the open, though the other two might not like it...

Izaki's eyes narrowed as he followed Dante off the road and to a lone shack where no things grew and not even the mist dared curl. "Why wouldn't I like this place?"

"Because of the owner," Dante answered, knocking once then opening the door.

"... Whose the owner?"

"The Minister," Dante answered, disappearing into swallowing shadows.

Aeryn, by her pious nature, felt a great repulsion to the place and headed for the Church to see if they would offer a fellow priest sanctuary. Izaki, against his better judgment, followed after Dante, whom after so many battles he'd learned to trust.

His mistake. Once inside, the shadows passed like a curtain and Izaki was met by a grotesque sight. The Ministry's largest room resembled a chapel, with starved servants constantly coming in and out of the kitchen with golden platters laden with food. Their destination, the foot of an altar where a morbidly obese man with white skin and blood-red robes feasted. But it wasn't a man. Six stain glass windows stretched behind him, each depicting one of the six dark gods, with Gula's (Gluttony's) window being the largest. The Minister finished a lamb leg with uncanny quickness and wiped his black lips with the back of his small, clawed hand.

It was revealed Dante had been hired by the Minister to hunt down and kill Kasper and the he was most displeased by the apparent lack of progress. However, Dante's description of his new-found allies was enough to assuage the Minister's appetite for assassination. In fact, the Minister was inspired to pledge some of his devil soldiers when the time came to do battle with Kasper's many allies.

The pair were offered food and a place to rest for the night. In their search for a room, they stumbled upon a pillow-choked harem of obese harlets that took a special liking to Izaki. Even after Dante found a safe resting place and let a desperate Izaki inside after him, the unholy whores threw themselves against the door, desperate for a taste of the ronin.


Alisaadi awoke the next morning to the frowning face of Rees's father, a dashing red-haired elf. He was MOST alarmed upon finding an armed stranger sleeping across from his child. After some words and complete compliance by Copper, including the forfeit of her sword, the elf lord calmed down enough for introductions. His name was Firnod Powers, a majority land holder in Lastlight and the surrounding fields. His family had been in the hills since before even the vampires and from the embittered way he spoke sounded as if he would never leave, come hell or high water.

He and Ali discussed the Minister's grip over Lastlight as they made their way down for some breakfast. After eating, and despite Firnod saying it would do no good, Ali visited the Church of Raya to appeal to the priests. When she arrived, she was ignored by the ancient clerics during their morning prayers. However, just as Ali was really getting angry, the oldest priest greeted her, giving his blessing for her intentions of ridding Lastlight of their devil. However he could offer no help himself, one for being so old, and, as he put it, "If I had some secret weapon against that evil, don't you think I would have used it by now?"

He also shed some light onto the Powers family, specifically Firnod's late wife, who had been a paladin of Raya. Disgusted by the evil in her town, she led a group against the Minister over sixty years ago... never to return.


Dante and Izaki woke to an annoyed Minister, shocked at their lack of initiative with Kasper still on the loose. He lifted Dante and Izaki up by their collars and literally kicked them out the door.

On their way to regroup, the guys stumbled into Alisaadi as she exited the church. When she found out they'd stayed the night in the devil's house, she was furious, even more so at the suggestion they work together with the Minister in order to find Kasper. However, despite her first intentions of walking up to the Ministry and attacking the devil, she realized her sword was still with Firnod. She made her way back to the Powers mansion, the ronin and half-vampire following after.

They met Rees who was surprised they hadn't seen her father, since he'd been on his way to the church in order to return Ali's sword. Immediately the group assumed the worst and Rees was wracked with worry. Alisaadi stayed with the girl while Dante and Izaki went to the church for some clues to Firnod's whereabouts. In the church, Izaki poked around the empty chapel while Dante became invisible and searched the priest's quarters. However, after opening a noisy door, he found the way blocked by three old priests eating their meals. One even seemed to look up at him and smile. Not wanting to risk being found out, he slowly backed away. He found Izaki frowning before the golden idol overlooking the altar. Dante glanced down and matched his companions grimace. A puddle of warm blood pooled at the statue's feet.

Meanwhile, Alisaadi tried getting Rees's mind off the fact her father had disappeared. The discussion led to some uncertainty as to whether or not the little girl was indeed Rees or some sort of imposter. Alisaadi grew suspicious and questioned Rees thoroughly, to the point the little girl grew upset, even angry. She ran off crying into the fields behind the manor, the idea of her father being hurt or dead added with the sudden mistrust from her new friend being too much. Ali guiltily chased after.


Sev continued his discussions with Calalas and the two agreed the best course of action was to rally the Houses against Kasper. Calalas, also lord of House Calalas, abandoned his neutrality and agreed to back those against Kasper in order to tip the scales. He promised that while Sev and his friends worked to thwart the would-be vampire king, he would work every political connection he had to see their goals achieved, against Kasper and his biggest supporter: the Ice Queen. He also mentioned that the best way in which to align the Houses was through their common religion, that of the Dark Gods. Sev would have to make treaty with the head of the faith, a devil emissary from Torment itself named the Minister.

The meeting was abruptly interrupted by unnatural shrieking and the sounds of battle. An astonished Calalas rushed to the scene, Sev close behind. However the arch druid quickly became aware of someone he did not expect... another goblin hiding behind the trees. Curiosity overtaking his concern, Sev investigated and met a southern-accented goblin who later revealed his name was Sirocco. Sirocco urged they help in the battle across the green, but they arrived at the tail end, Calalas having easily gotten the upper hand with his extraordinary magic. However the battle wasn't over, as the smoke from the flayed demon became an elemental of pure hatred. It trapped them in cages of pure electricity and struck Sev with a mighty blow. Sirocco then proved himself to be a master archer, firing purple missiles that left holes in the living storm cloud. Sev transformed into a massive sloth and escaped the cage and ultimately Calalas ended the creature.

Sirocco then pledged himself to the arch druid, claiming to work for an old friend of the Northland. Sev agreed, but before the eager duo could be off to meet with the Minister, Calalas gave the goblin druid a mighty boon, the legacy of all the Northland arch druids: The Belt of the Northland, once worn by Lordanna herself in the fight against Delilah-in-Shadow.

The pair traveled into the night, where the welcoming hills turned dark and evil. They came upon the smell of good food and the sound of pleasant merrymaking, then found a crossroads. However the signs did not bode well, labeled Death, Life, Love and Happiness. Sev gave it a good, long thought and decided not to risk traveling on any of the roads, moving in between two instead. A disembodied and fairly annoyed voice whined they weren't playing fair, that usually people picked a road and died. Sev found a safe place to camp not long after and wisely began swapping turns at a night watch.


Nailo and Taras made their way across the Saspien hills toward the southern mountains and the marshlands along their base. Nearly upon the swamps, they were met by a silent black dragon gliding above them. He led the pair into the heart of the swamps, where Nailo met with the elder black dragon, whose age must have been beyond measure for the size of her (her head alone compared to the size of an orca whale and exposed claw the span of a large cart).

Taras's words about Nailo being marked by the dragon god were true and Daithrak recognized the shadow lord as one of the chosen. She was able to replenish Nailo's old gear down to every item, beckoning a tribe of enslaved troglodytes to take what he listed from her vast, sunken horde. In the course of their conversations, Daithrak revealed that Tisiphone not only survived the explosion, but since then murdered her other two sisters and taken over House Huma. While the ancient dragon and Nailo scryed from the marsh pool, they also saw Kasper speaking with her. Nailo made some other arrangements and was given a room, a hut on stilts with the bare minimum, but a resting place none the less (and the safest one he'd slept in in quite some time). Before bed he managed to cast a scry spell, checking up on Tonsi, Northstar and Izaki.

He awoke the next day to a troglodyte servant delivering a gourmet meal of steak and greens, most likely conjured through magic, but delicious all the same. He ate and made his way back to the marsh pool to speak again with the elder black.

Thursday, November 15, 2007

New Session Start Time

Session start time has been moved from 7:00 PM Eastern Time to 7:30 PM due to job/time constraints. You'll hardly miss it, seeing as we usually don't get started till then anyway.

But on that note, lateness will not be tolerated. Because of the cut of a half hour, we need to utilize every minute we can. The late window will now only be 10 minutes and those entering session or coming out of afk later than 7:40 PM will be disciplined, either finding their characters have acted completely out of character (like having donated some of their gear to a local charity) or with new character quirks (perhaps a phobia which will leave characters having to make will saves if they happen to see a spider).

I hate to be a stickler, but...

And I fall into this too. If I'm late I'll award those on time appropriately.

Tuesday, November 13, 2007

Poll #3 Results

And the results, for the most part, are in.

The question of the week: Who do you think is/was the most valuable member of the group?

And with fifty percent of the votes is Sev! Among this goblin's many features are flight, slothy melee, lightning bolts, healing, animal speaking, bombs and other hair-brain schemes, a small stature and breath slightly tinged with undead.

Tied for second was Izaki and Dante.

Sunday, November 11, 2007

Saturday, November 10, 2007

Westland Map

An updated Westland (formally the Eastland...)

Session 31 Report

Near as I can figure from counting logs, we've just completed session 31. Woot! That's quite a bit of play time and Winters has grown into quite an interesting story. Glad you guys have stuck around to write it. As long as you keep entering #winterscamp, we'll keep telling this story.

In regards to the summaries, these are for players convenience and interest, and not for characters. While the summary here describes everything that happened this session, by no means do your characters know anything besides what they were present for.


Session 31:
It was on! Tisiphone the Avenger, one of the three Fury leaders of House Huma, came with a vengeance against Nailo, Dante, Alisaadi, Izaki and Aeryn. She claimed the murder of one of her sisters would bring three deaths upon the group. And she didn't come alone, bringing with her six giant condors, a gnarled harpy archer named Fulkerion, and a devilishly stunning fiend named Elsibeth.

Tisiphone wasted no time in attacking Nailo, releasing a blur of claws and scourge swipes that, if not for some spell-sacrificing by Nailo, would have critically wounded him. Even so, he was hurt, and withdrew to the ground, conjuring shadow orbs in which to conceal himself. For a long time after the condors dove into the shadows, hoping to catch a piece of Nailo in their beaks, but none ever did. Fulkerion continuously shot her arrows into the shadows, as well, though still to no avail. Frustrated, the harpy archer used her captivating song in attempts to lure him out and render the other group members useless, but all managed to resist. Then Tisiphone opened her mouth and released a supernatural dirge that captivated Dante, Nailo and Alisaadi. Dante and Nailo were able to break free, though Alisaadi remained trapped in a perpetual rerun of all her past sins until the Fury chose to stop singing.

While Nailo distracted Tisiphone, Fulkerion and half the condors, the devil Elsibeth and her three condors tackled the rest of the group. At first Elsibeth was quite confident and indeed the initial attacks of the group proved ineffective. However, they quickly caught on, and several melee and magical encounters with Dante, Alisaadi and Aeryn left the devil fleeing upward. Not before she summoned three of her infernal brothers, bearded devils straight from Torment. The first botched its attack, the second was struck by one of Nailo's chaotic orbs, and the third met a quick demise at Izaki's hands, Seven Caged Tigers destroying the fiend in one slash! Alisaadi shouted for Dante to go on after Elsibeth, while she, Aeryn and "Big Brother" finished off the wounded bearded devils and bothersome condors. However, he didn't get the chance, as Elsibeth flew off and Nailo did something explosive...

Tired of the shadow orbs hiding her prey, Tisiphone removed a wand and attempted to dispel the situation. However it proved ineffective, which only infuriated her more. She cast a Devil's Eyes spell to see through the darkness and entered to attack Nailo once more, a brutal barrage that left the Shadow Lord nearly robbed of his mortal coil. The two traded words within the shadows, which ended with Nailo screaming something about Tisiphone being aligned with the demons and planning to kill the entire group. He drew all his chaos orbs to him. They disappeared into the darkness and suddenly the shadow bubble popped, resulting in a pillar of flame and mushroom cloud. A wave of heat washed over everything, followed by a billowing, choking black smoke. Nailo was gone, Tisiphone most likely with him, and the battlefield effectively blanketed. The condors scattered, Elsibeth continued retreating, and Fulkerion desperately entered the smoke to seek her mistress.

Dante took Alisaadi and Izaki by the hand and led them through the black, Aeryn following behind and covering their trail with several holy spells meant to blind and distract. He led them to Lastlight, entering the town limits just after sunset.


Meanwhile, Sev was off hunting the Hound of Saspien, determined to rid the land of such evil. Following Owl, with Fox on his back, he made his way over the hills and to the marshy regions just south of Lastlight, the Murder Mounds as they were known. Both animals wished Sev luck as he slipped into the murky water and wound his way through the labyrinthine swamp, riddled with sinkholes, moss isles, mud, muck and fumes. He came to a gigantic dam in the center of the swamp and found enough tracks and traces to establish it as the lair of the Hound.

However, mid spells, the Hound caught on to Sev's presence and traded cold words, promises of his death, scolding for his foolishness to follow the monster. The two fought, both proving capable of tremendous might, though the wounded Hound was quickly bested and ultimately defeated. Sev collected the monster's fangs and claws and ventured further into the lair, discovering a hoard of treasure from past victims and something quite disturbing... bodies, hundreds of them, sunken into the mud and making up the infrastructure of the great dam. Sev began the laborious work of a mass grave, asking forgiveness for the hasty burial and offering hope that they would find peace. Indeed, after the burial was complete, the air in the marsh seemed to lighten and the water lose its bloody tint. The land seemed eased, as if a wound had been healed.

Exiting the Murder Mounds, Sev found Fox waiting. During the battle, the Hound had goaded Sev by informing him that it sensed the goblin's friends in mortal danger, danger in which he couldn't possibly save them from. The battle over, the sins of the Hound undone, the Archdruid of the North began making his way toward the unnatural storm raging miles away, figuring that was probably where his friends were. However, out of respect to Fox and sadly realizing he couldn't reach his friends in time, he walked in a giant fox form. After several hours, they began to converse, Sev revealing himself to be Archdruid. Fox was skeptical at first, but then mentioned something about an Archdruid of the West not being too far away.

Sev shifted into bird form and took flight, Fox on his back, heading for the western Archdruid, who Fox said lived in a castle where the mountains met the wood. In several hours, they arrived at a large castle with perfectly tended gardens in some places and more romantic, wild gardens in others. Dozens tended the grounds, among them moving trees and plants! Sev landed and was met by two beautiful, pale druids, who, like Fox, hardly believed he was the Archdruid. After being informed that Scrin was dead and that he was his successor, Sev was confirmed by the Archdruid of the West, come down in a giant bat form and transformed into a similarly handsome and pale human. It wasn't hard to see that he was a vampire, who introduced himself as Dabian Calalas.



Calalas assured Sev that he had made peace with his conflicting natures and befriended plants and fey, the embodiments of natural and unnatural that somehow coincided in perfect harmony. He welcomed his fellow archdruid into his home as honored guest and the two began to plan for the uniting of the Houses and the defeat of the demon lords.


On the outskirts of Lastlight, the group was met with some questions from two curious guards, but Aeryn magically forced them both to sleep, everyone much too tired to answer questions or dilly-dally. Aeryn led the way to look for an inn, Izaki smirking at the magic display and Dante rolling his eyes, placing the men back in their toll booths, then following behind the pair.

However, Alisaadi made her own way through Lastlight, finding it cold, dark, foggy, and barren of any activity. All the the streets empty, the shops boarded up, every door barred and window shut, and not even a light on in any house but one at the end of a row of larger-than-normal village houses. Alisaadi melted the lock on the gate and entered the yards of the largest manor in town, where a 3rd floor window was lit, and knocked on the door. The light immediately went out.

Rebuffed, Alisaadi walked back into town, muttering it was the worst she'd been to. As wolves howled in the distant hills, another voice was heard along with the tiny pattering of feet. A little elven girl, with red hair, freckles like starry constellations, and brilliant blue eyes called Ali back to her manor in a frantic series of tugs. She warned it wasn't safe to be out at night, especially with HIM being about. She ushered Ali back to her house and up her creaky stairs, when the girl's father awoke. The girl pushed Ali into a closet and had a quick conversation with her dad, revealing there-in that her name was Rees and that her father, while stern, loved her dearly and feared for all their safety after dark. When he was back in his room, Rees snuck Ali up an even creakier flight of stairs, at first quite noisily, then completed with the deftness of a wizened adventurer (a Dex roll of 9, then a roll of 20).

Rees welcomed Ali into her cozy room with many books and explained the one the town was most afraid of, as if vampires weren't enough, was the Minister. Not a real minister, as the name would have had Ali believe, this was a devil of great power, acting as an emissary for the Dark Gods to the vampire Houses. However, the Minister had found it amusing to take residence in Lastlight, if not just to terrify the townsfolk every night. Rees mentioned that once, when her father was young, there were celebrations at night and people went walking and drinking even after the sun set. No more. The Minister had robbed them of their cheer and their feelings of safety and contentment.

Ali tucked Rees in and gave her some motherly advise. Rees told her she was just resting her eyes and that spare linens were in a closet outside. When Ali returned, the girl was asleep, and she watched over Rees like a dragon mother would her child until she herself dozed off.


And in a place far from dreamland, Nailo awoke to blackness. Soon after his familiar Taras joined him and the two were subject to all manner of horrible torture, as their bodies, minds and very souls fell victim to burning fire, poisonous gas, freezing cold, acid and electricity. They were brought before one of the mightiest of gods, most displeased with Nailo's lack of progress for the dragon agenda. More pain. More suffering. And then Nailo was given one last chance. He was returned to the world but, as Taras weakly warned before Nailo passingly insulted the dragon god, changed. They were now OWNED by Kultuss and to prove the point Nailo lost a good bit of his constitution for his sharp tongue. Taras, fully cowed, informed Nailo of someone who might be able to help them retrieve Onyxia and his gear from House Huma... Daithrak the Black. He said that Nailo was now marked and all dragons would recognize he was on a mission from God. The two set off with new purpose.


(Wow a lot happened last session. Hope you all had fun! Haha snd the Sev/Ali commentary during the battle between Nailo and the Fury was classic.)

Wednesday, November 7, 2007

Village of Lastlight

For Friday's session, here's a new visual:

Second Poll Complete!

Well, 6 votes on the poll so I'm thinking it's done... though it's possible some random person decided to vote and we didn't get entirely player feedback. Or someone voted twice. In any case, the question was:

Where do you most want to adventure? (Choose all that apply)

And the results speak loud and clear, with the majority opting for the Northland. Regretting rushing through that Totem, are we?

Tied for second was elsewhere in the Eastland, the Southland and the One Kingdom. All in good time, my friends.

Tuesday, November 6, 2007

East? West? Whatever

So as I work on the world map, linking all the lands and adding the missing realms, I am reminded of the glaring map error that I've kept hidden so long. Turns out I designed the Westland and Eastland on the opposite shores. The Westland has an eastern coastline and the Eastland a western coastline. Check out the maps and you'll see what I'm talking about.

In any case, I'm switching the names. So Saspien and all rest is now in the Westland. And the old Westland is now the Eastland.

Sunday, November 4, 2007

A Word on Alts

Alternate characters can be fun and refreshing, for you and for me. I just wanted to go over some rules for them for future reference.

1. A player is limited to 1 alt for every 4 levels of their main, meaning a lvl 12 can have 3 alts, a lvl 16 4 alts, a lvl 20 5 alts.

2. A player may have their first alt start at the same level as their main. Their second alt starts 2 levels below their main. Third 3 below, fourth 4 below, and so on.

3. As always, keep me in the know with alt ideas. Maybe I can help steer you into directions the campaign is going or otherwise help integrate these new characters.

4. Just throwing this out there that those who stick with their mains for prolonged periods of time will receive extra goodies. Alt starting packages will be rather limited compared to what long-time group members will have earned.

And now you know! If I forgot to cover something, post a comment and I'll get back to you.

NPC List

Former Party Members
Dagobert Martel, Human Favored Soul of Thorm; noble from the Westland; disappeared after the group entered Veluvia from the Ice Queen's lair; impersonated by a red-skinned demon on the tundra; current whereabouts unknown

Ivraenor Tien, Ice Elf Paladin of Lordanna Manythings; sent by the Church of Manythings to assess the claims of the Ice Queen's return; accompanied the group throughout many adventures; after fleeing the White Wurm, he felt shamed and walked off across the tundra...; current whereabouts unknown

Ryouko "Iceblade" Kusanagi, Ice Elf Samurai of Ivristel; among the original group that survived the caravan; fought alongside the group in the Ice Queen's lair; Taela and Keia confirmed she was torn to shreds by the White Wurm whilst the group was escaping; impersonated by a red-skinned demon on the tundra; presumed dead

Keia Houkthei, Human Dread Necromancer; rescued by the group from the depths of the Ice Queen's lair; proved a capable necromancer throughout the subsequent lair battles; used zombies and skeletons to help carry wounded barbarians to the temples in Veluvia; dragged back into the Ice Queen's lair as the group was escaping by the White Wurm; Taela reports she saw Keia die in the lair, never the less Keia entered the refugee camp the day after Veluvia's fall; has since been sullen and bitchy; impersonated by the Conqueror Ooze; missing after the ooze attack; current whereabouts unknown

Taela of the White Cloud, Raptorian Air Sorceress; joined the group for a short time after resurfacing with Ivraenor during the Fall of Veluvia; a bitch that didn't much get along with the group; hated Keia; disappeared during the road to the Fist; current whereabouts unknown

Tasha Thornleaf, Dwarf Fighter; met the group during the refugee flight from Veluvia; offered her services in the destruction of the Ice Queen; adventured with the group and fought in the Battle of the Fist; harbored a very interesting secret, which she shared with one group member; fell through a crack in the Jarl's throne room and hasn't been seen since; current whereabouts unknown

Linai Degratin, Human Swashbuckler; adventuring noble that joined the group at the Fall of Veluvia; aided the group in many adventures and proved her worth in flashing steel; kidnapped by Kasper El Saspien for her sword and made a thrall of his will; the group found a body perfectly fitting her description swinging from a tree; presumed dead

Opal, Human Concubine of House Alzareef; caught spying on Death, she aided the group in defeating him; revealed to be the daughter of Onyxia, Nailo's scryer in a bag; accidentally burned half of Buckhorn's crop; nearly brought to suicide by a Misery Elemental, but saved by Dante's intervention; accompanied the group on their way to House Huma; butted heads with Izaki and ended up leaving the group after provoking the ronin into attacking her; current whereabouts unknown

Dante, Half-Vampire of Saspien;

Nailo, the Shadow Lord;


Pets and Familiars
Fiendish Penguin, Figurine of Wondrous Power; found in the treasure vaults of the Ice Queen's lair; incredibly ill-tempered; likes to flip people off; he bites...

Snot, Green Ooze; appeared with Sev after the Conqueror Ooze attack; only Sev knows the exact origins of this living booger; friendly; puppy-like; makes 'meep' sounds; can alter its form

Taras, Wyrmling Shadow Dragon; appeared with Nailo after he returned from the dead; only Nailo knows the exact origins of this little would-be tyrant; can smell magic and identify some magic items; *note to group: shadow dragons have been extinct for centuries

Fox, Red Fox; agreed to join Sev for a trial period of adventure after Sev asked him to vacate his local hunting grounds; in return, an owl agreed to show Sev the lair of the Hound of Saspien; a sly and intelligent animal


Allies
The 'Epics' (coined by Linai)
Scrin, Dwarf Archdruid of the North; one the nine heroes of Winter's Maw; the most powerful druid in the Northland; kind and humourous; something of an inventor; fought the Ice Queen at Veluvia, but was forced to flee; helps lead and protect the remnants of Veluvia; part of the summit of nations; died in the Battle of the Fist and passed the title of Arch Druid to Sev; dead

Princess Ilari Serenor, Ice Elf Heir to the Crystal Seat; First born of Emperor Issima Serenor; one of the nine heroes of Winter's Maw; a capable fighter with an array of powerful magic weapons; currently in poor standing with her father; mother to the half-ice-elf Jaisan; incredibly beautiful and the object of many's desires (Izaki included); was seriously injured at the Battle of the Fist and saved by Sev's goblin surgery; spirited away by her sister; current whereabouts unknown

Lord Marshal Gravant Marr, Human Leader of the Snowblades; first govenor of Veluvia and remains so today (in spirit, of course, seeing the city has fallen); assembled many of the nine heroes of Winter's Maw; sensible, pepper haired veteran; part of the summit of nations; fought in the Battle of the Fist; presumed dead

The Love Interests
Cheta, Human Barbarian; a young mother with a newborn named Efflam; saved by Tonsi from being impaled with the rest of her tribe in the bowels of the Ice Queen's lair; shares a special bond with Sev, who has saved and provided for her many times since; traveled with the refugees to the Fist; was with the refugees moving to Port Athas

Tonsi Daraka, Ice Elf Paladin of St. Vaness Coldhome; dark-skinned ice elf; once feebleminded; broke out of her stupor while in the Ice Queen's lair at the sight of her husband Buman being dragged away by a demon; still mourning the death of her husband; determined to help destroy the Ice Queen; has formed a special bond with Nailo, who has saved her on numerous occasions; traveled with the refugees to the Fist; increasingly depressed about her husband's death; was with the refugees moving to Port Athas

Friends
Prince Sigfein, Frost Giant Royalty; young (comparitively 15 in giant years); firstborn son of the Jarl; future Jarl; acting as the groups guide and escort around the Fist; still young and impressionable, but with an open mind; not a fan of Izaki or Tasha; growing fond of Linai; has a pet bear named Brutus; entered a strange trace-like state and opened a passage in the temple to the Underfreeze, thereby allowing elementals and constructs to invade; current whereabouts unknown

Oracle-at-Annis, Unknown Race Oracle; nine foot tall and covered in polar bear hides; befriended Tasha outside the Fist and shared her camp; proven to be very knowledgeable about the present, though her powers of reading the future are as of yet untested; fought in the Battle of the Fist; presumed dead

Princess Northstar, Frost Giant Royalty; recruited Linai and Izaki to join the group and help fight the Ice Queen; can polymorph into a stunningly beautiful human; loves battle and holds a frigid sense of honor; daughter of the frost giant jarl; fought in the Battle of the Fist and led the survivors to the safety of Port Athas; made some sort of deal with Nailo

Sarn, Human Barbarian Necromancer; Cheta's sister; kidnapped by the Ice Queen and transformed into one of her Aspects; saved her cold fate by the group and returned to her sister; has since become a friend to Sev and a second mother to her sister's child Efflam; with the refugees heading for Port Athas

Onyxia, Human Diviner; At Princess Northstar's behest, joined Nailo in search of the group, specifically Linai; accompanied Nailo on the long journey to the totem; somewhat of a slut, as Nailo can attest; revealed to magically disguise her real age; the mother of Opal, who she doesn't much get along with; spends most her in Nailo's bag of holding, out of danger; stolen with the rest of Nailo's belongings by the harpies of House Huma; current whereabouts unknown

The Buckhorn Fire Brigade, Human Firefighters; After helping in the night-long fight against the field fires, the firefighters of Buckhorn were most grateful, even awarding Aeryn a medal and honorary membership into the previously fraternal order. They think very highly of the group with exception to Opal.

Dabian Calalas, Vampire Archdruid of the West; Met with Sev at his castle; agreed to help Sev unite the houses and foil the demon lords; aligned with plants and fey; gave Sev his Belt of the Northland

Rees Powers, Half-Gold Dragon Elf; a willful little girl who loves to read and feels the fear and darkness of her town of Lastlight isn't right; helped Alisaadi before she found trouble; red haired, blue eyed, with freckles like constellations; currently harboring Ali for the night; revealed she was a half-gold dragon and showed Ali her mother's old lair; asked the dragon shaman to find her father

Firnod Powers, Elf; a stern but loving father; majority land holder in Lastlight and the surrounding area; refuses to leave his ancestral lands; wife was killed by the Minister 60 years ago; captured by Superbians on his way to the Church of Raya to deliver Ali's sword to her; saved by the group in the depths of the devils' foundry; carried out unconscious by his wife Yesenya, alive and in actuality the elder gold.

Yesenya the Gold, Elder Gold Dragon; mother of Rees; wife of Firnod; thought dead for the last sixty years, instead kept in a coma by the Minister to fuel an endless gold mine; stomped the Minister out of existence; gave Sev an iron golem shrunken in a box; killed Nailo after several warnings

Lectus, Vampire Guide;

Mirkis, Wererat Rogue and Informant;


The Deceased
Heilar, Awakened Sabertooth Tiger; guardian of the Tomb of the Ice Queen; wounded by the Ice Queen; last in the line of guardians; killed by a demon

Zumanta, Southern Human Merchant; heavy southern merchant; greasy face; laughs and smiles lots; brother and sister slaves in south; drove summer wine wagon (actually black powder kegs); dead (worn as armor by undead lover)

Kenda, Southern Human Merchant; heavy southern woman; intimate with Zumanta; killed by a sabertooth tiger; became spell-stitched ghast

Prince Raul Musa'fera, Southern Merchant Prince; coward; his caravan destroyed; saved by Dagobert; thirteen older brothers he despises; eyes gouged out by ice mephits; head exploded from cursed crown

Buman Daraka, Ice Elf Pilgrim; traveling to attend the Coldhome christening and cure his feebleminded wife; died in the Ice Queen's lair (intestines wrapped around a magic handle and body used like a flail by a demon)


Acquaintances
Captain Red-eye Ruiz, Pirate of the One Kingdom; shared a room with the group at the Fist; emissary of the One Kingdom; ruby eye; fought in the Battle of the Fist; current whereabouts unknown

Riganzi, Priest of Thorm; thin, slimy frost giant seen conversing with Nailo; currently moving with the refugees for Port Athas

Princess Alia Serenor, Voice of the Emperor and Captain of the Royal Guard; one of the Nine Heroes; youngest daughter of Issima and sister to Ilari; reticent, but stunningly beautiful; fought in the Battle of the Fist; escaped and shared a secret with Izaki; drugged the group and took her sister; current whereabouts unknown

Jarl of the Fist, Frost Giant King; a one-eyed giant of tremendous proportions (20 ft. tall); sits upon a throne of frozen-together blades; proves to neither like or dislike the group, though did show some fondness to Nailo for dumping four severed heads in his court;fought in the Battle of the Fist and openly defied the Ice Queen; killed by the demoness; dead

Raj Seethram, Gnoll Chieftain of Fort Dirge; a tawny gnoll with a mean streak and cruel sense of humor; laughs like a hyena; dislikes group; seems to have some sort of standing history with the Jarl; fought and died in the Battle of the Fist; dead

Suut Mobin, Master of the Glacier Dwarves; bluish skinned, white-haired master monk and ninja; good friend to the ice elf emperor; even-tempered; enforced the group's gear being searched; fought and died in the Battle of the Fist; dead

The Wolfson, Human Ranger; one of the 'epics'; captain of the Snowblades special forces division; a legendary figure in Veluvian history, known for his superb fighting abilities; possesses many magic items, one a horn that calls winter wolves; so named for his gruff nature and wolf's head helm; younger brother of Gravant Marr; butted heads with Nailo and dislikes the group in general; helped lead the Fist survivors to Port Athas

Marge, Dwarf Merchant; among the many merchants in the refugee camp; retired adventurer; sold Linai her sword Nightwing; has special ties with Tasha; heading to her home in N'Catr

Ron Jeremy, Human Armorer; fat, greasy pervert; sells to women at much cheaper prices in return for questionable payments; sold the bondage outfit to Linai; created Tasha's dragonhide; current whereabouts unknown


Enemies
The Ice Queen: Shalraza, one of the Seven Demon Lords; spawned during the Winters War; freed through the breaking of the seal and the death of the sabertooth guardians; terraforming region into ice wastes; mastermind behind Veluvia’s and the Fist's downfalls; seeking to cause the next ice age and release her demon kin; responsible for untold death and destruction

Kyodai Ken, First Generation Ice Elf Kensai Ronin; betrayed and became a stalwart enemy of the Emperor; holds the blade of destiny Ghoster; best swordsman in the Northland; stole black powder from the southern caravan (first time he’d been seen in centuries); revealed during the invasion of the Fist to having been posing as the emperor!; fought in the Battle of the Fist; escaped, rescuing the princesses in the process, though disappeared during a demon attack; gave Izaki the blade of destiny Seven Caged Tigers; current whereabouts unknown

The White Wurm, Tundra Landwyrm; ally of Kyodai; gorges on the dead; destroyed southern caravan; survived explosion caused by Sev; killed Ryouko in the Ice Queen’s lair; killed Nailo on the crevasse stairs; Slain in the depths of the eye-shaped crevasse; dead

The White Lotus, Legendary Clan of Ice Elf Ninjas; personal hands of the Emperor's will; looking to kill Izaki, presumably for his forbidden knowledge of bushido and samurai ways (something that is reserved for ice elves only); has sent several contingents to kill Izaki, each time with more ninjas; Alia Serenor is their leader, though claims the ninjas sent for Izaki are not hers

Kasper, the Would-Be Vampire King; bastard of the last vampire king; his father killed by Marge and her old adventuring group; stole Nightwing and kidnapped Linai; possesses a sister sword Nightwish with identical abilities; when the two swords combine he became full vampire; ally of the Ice Queen; presumably killed Linai and seeks to reclaim the fanged throne; currently making deals and gathering an army to take Saspien by force; harbored in House Huma, an ally to Tisiphone and Falst

Zan the Relentless, Ice Elf Ninja Ghost; in life he was a member of the White Lotus killed by Nailo in an explosion inside the crevasse; returned through the Ice Queen's power to seek vengeance against Nailo; disappeared early in the battle; possessed Linai and traveled with the group; jumped bodies and possessed Prince Sigfein, using him to break the holy seals that kept the Fist separated from the Underfreeze; current whereabouts unknown

Charethon, Frostergrim Fighter; Keia's flamboyant former jailor; defeated by the group in the Ice Queen's lair; impaled and scarred beyond recognition by the Ice Queen for his failure; unwittingly saved by the group and brought to Veluvia for healing; potentially the one who enabled the Ice Queen’s invasion and the fall of the city; current whereabouts unknown

Death, Illithid; witnessed aiding Kasper and then slowing the groups progress; killed in the Tirian Woods; dead

Conqueror Ooze, Conqueror Ooze; an intelligent ooze that grew with the amount of people it absorbed; swallowed the entire refugee camp from Veluvia on their way to the Fist; killed by the epics; the ooze in which Sev managed to draw Snot out of

Hound of Saspien, Legendary Charnel Hound; the undisputed terror of the hills of Saspien; a huge dog made of corpses; fought the group and proved to possess a powerful attack; defeated and sent running by Nailo and Sev who gave chase; managed to escape, promising a reckoning; hunted down and killed by Sev in his lair; dead

The Rilb Sisters, Harpies; Three prowling sisters that encountered Nailo, thinking him an easy meal; Tibia Rilb was killed, and her remaining sisters enacted a vendetta curse; took Nailo's gear, including the bag with Onyxia, and his legs; among a contingent out to kill Nailo

Tisiphone the Avenger, Fury leader of House Huma; hot-headed and vindictive, the youngest of the three sisters is often about avenging those wronged in her house; fought Nailo and the group proclaiming it was due to murder of Tibia Rilb, though in reality because she was aligned with the demons; exploded with Nailo; presumed dead; revealed alive to Nailo by the dragon Daithrak; killed her sisters and assumed leadership of House Huma; ally of Kasper and Falst

Elsibeth, Erinyes; beautiful as she is depraved, this winged devil fought the group alongside her mistress Tisiphone; formed quite a hatred of Alisaadi; managed to escape during the battle; whereabouts unknown

Fulkerion, Harpy Archer; fought Nailo alongside her mistress Tisiphone; in the commotion of the battle, the group lost track of her; whereabouts unknown

Daithrak the Black, elder black dragon; undisputed mistress of the swamps along the southern mountains; commands black dragons and a tribe of pallid troglodytes; has an extensive, sunken hoard; acquiesced to Nailo's and Taras's requests; replenished Nailo's equipment and sent him out to kidnap Rees, who she thought was the last surviving gold; devote of Kultuss

Superbian Priests, old human clerics of Superbia (Pride); ran the church in Lastlight pretending to be priests of Raya; guarded the entrance to the devils' foundry; the eldest of the priests once talked to Alisaadi and gave his blessing in the killing of the Minister (falsely); fought Izaki, Ali and Dante; two died quickly and Ali interoggated the third, afterward he went scrambling out of the church for his life; surviving priest's whereabouts unknown

Tazjaree, pride devil taskmaster of the devils' foundry; sister to the Minister; aided in the enprisonment of Yesenya with enchanted gold casing; herself looks like a perfect female covered in gold with bat wings and a scorpion's tail; fought Dante mid-air in the finishing room of the foundry; teleported away after Nailo's threat, promising to see everyone again with a wink; whereabouts unknown

The Minister, gluttony devil emissary of Torment; leader of the Dark Gods faith in Saspien and diplomat between the vampire Houses and Torment; hired Dante to kill Kasper; terrorizes Lastlight seemingly for fun; as powerful as he is fat and greasy; created by Gula (Gluttony); resided in the Ministry; tortured and fought the group after they backstabbed him and took out his foundry and gold mine; killed Dante; slain by Yesenya and banished for 101 years back to Torment (devils cannot be killed on Othyr, only banished back to hell and unable to return to the material plane for 101 years)

The Ancient Blight: Falst, one of the Seven Demon Lords, presumably as old as the Ice Queen; could potentially become as powerful as the Ice Queen; currently aligned with House Huma and Kasper; taking refuge in the eeyries of House Huma while his powers return

Friendly Reminder: Level-Up to 11

As of 11/1, all characters have been promoted to level 11. Make the appropriate changes and PLEASE post updated character sheets. In addition, send a copy of the updated sheet to me through email. Thanks.

Campaign History: Book 1: Old Evils Rising

Session 1:
Ryouko "Iceblade" Kusanagi left Ivristel with a religious convoy heading for Veluvia to help dedicate a new Coldhome of Vaness. She traveled with priests, paladins, and fellow passengers. At one rest stop, Ryouko met a fat ice elf named Buman, collecting for the new Coldhome, and his wife Tonsi, whose dementia her husband hoped priests could cure during the Coldhome's christening.

Meanwhile, the goblin Sev Torban hitched a ride on back a merchant wagon driven by the cheery southerner Zumanta. His wagon was one of a long chain coming from the desert kingdom of Maynabad for their annual trade with the far northern settlement of Veluvia. Their caravan halted to rest the horses and both Zumanta and Sev sought to sample the cargo, barrels of summer wine. Instead, they found all the barrels contained black powder, a rare explosive substance illegal in the south.

Ryouko's dog sled train halted as the leader called out he'd spotted a barbarian raiding party. However, the savages weren't heading for them, but a faint speck in the distance. As Ryouko suspected, it was another caravan. The ice elves quickly moved to help.

Also riding in the merchant caravan, on the Kush family wagon, was Dagobert Martel. He sought some strong ale and an ETA for Veluvia during the rest stop. He found a decadent merchant named Raul was in charge, but could scant get an audience due to eight hulking bodyguards and a rude vizier.

Suddenly, the merchant caravan was attacked by an influx of human and half-orc barbarian ragers. A chaotic fight ensued, one that claimed many lives. The ice elves were able to offer aid, and Ryouko, Dagobert, and Sev rose as better-than-the-rest warriors. Sev even managed to blow up Zumanta's wagon, when the merchant and his girlfriend Kenda were safely away.

Then something truly unexpected happened. The ice elves and barbarians in the north section of the wagon circle stopped fighting each other and turned to face a new, unseen enemy, obscured by the wagons. Soon after bloody geysers shot thirty feet or more into the air, marked by screams of the agonized.

Dagobert was able to defend a cowardly Raul from barbarians long enough to receive aid from Sev and Ryouko, while the rest of the caravan either fled or died from the mysterious monster behind the northern wagons.

When the fight was over, Sev devised a trap for the monster by rigging the wagon circle to become a giant bomb. Dagobert aided, while Ryouko got a better look at just what they were blowing up. Her discovery was heart-withering. Her dog sled train leader was not who he seemed, but a traitorous Kensai named Kyodai Ken, powerful enough to face the All-Mighty Emperor and live. With the evil ronin was a ferocious looking serpent of huge proportions, bone white, gorging on the dead.

Now certain they could not solve their woes with steel, Ryouko, Dagobert, and Raul fled while Sev ensured the bomb went off. When the dragon entered the circle, drawn by the scent of a corpse trail, Sev lit the fuse. The bomb worked, exploding into a huge pillar of fire and subsequent mushroom cloud. Things were silent for a time, just the roaring flame and billowing smoke... then something else roared in the rubble. Sev fled back to the others, fled for his life.


Session 2:
The group traveled further into the tundra, even into nightfall. The cold was severe.

Miraculously, others from the caravan survived, among them Buman, Tonsi, Zumanta, Kenda, and the dark figure Nailo. Nailo became unofficial leader and managed to unite his group with Sev, Ryouko, Dagobert and Raul. At the sight of Zumanta, Raul snapped out of his shock and scolded the merchant for not helping save their prince. The only one Raul seemed to hold any tolerance for was Dagobert, especially hating Ryouko who drew steel on him. Tensions high, everyone continued into the darkness, desperately seeking shelter.

Dagobert spotted a worg on the horizon, motioning for everyone to follow it, but before Sev could investigate the group was ambushed by two sabertooth tigers. One was a juvenile, picking Ryouko as its target. Its mother was a hulking adult that shredded Kenda to pieces. The group fought a long and arduous battle to defeat the pair. Sev came millimeters from death, only the accidental spilling of healing potions fending off oblivion. Victory was owed, in part, to Nailo, Dagobert, Ryouko, and Sev, but perhaps most of all to the nameless worg who sacrificed itself for the group's well-being.

Zumanta, Ryouko and the others demanded the sabertooths be put down, since Sev had only knocked them unconscious and bound them. With a heavy heart the goblin druid obliged, performing a careful ritual. Zumanta stayed with the goblin, partially wanting to make sure the cats died, partially to come to grips with his love's death.

Ryouko led the others into the sabertooth's cave to find shelter, bringing Kenda's corpse with them. Zumanta and Sev returned two hours later and everyone settled down to rest.

Everyone but Nailo, who discovered a small hole in the back of the cave. Dagobert was able to shatter the boulder blocking the hole just as Sev woke screaming from a horrible nightmare. The goblin left the cave to clear his head while Nailo considered entering the mysterious tunnel. Half-way inside, an unearthly howl shot up the hole and extinguished the fire, that, besides providing warmth and cooked food, also fended off the possible return of the sabertooth male.


Session 3:
Leaving Raul, Zumanta, Buman and Tonsi with flint and steel to restart the campfire, the group headed into the hole. It happened to be very icy and Dagobert and Sev slipped, subsequently causing the entire party to sail down the tunnel. Nailo managed to catch himself while the rest rolled into a cavern perhaps a hundred feet or more beneath the surface. Though dark, a strange green light pulsated up ahead. They followed it to an archway with a glowing keystone.

On it was an inscription:
“A realm once green now ruled by Frost, Where flesh and field both pay her cost, Those dearly loved, forever lost...”


There the group encountered Heilar, an awakened sabertooth male with a clear spindle ioun stone made to sustain him long years guarding the tomb of the Ice Queen Shalraza. Heilar was charged by the dwarven druid Scrin, one of the Nine Heroes of Winter's Maw, to prevent the escape of the cruel demoness of cold. However, with the breaking of the holy seal (thanks to Dagobert and Nailo) and the death of the next generation's guardian sabertooth (performed by Sev at the demands of the group), the Ice Queen awoke.

Heilar battled swarms of foes before succumbing to a blow by a powerful servant of the demoness. He warned the ice queen would begin reshaping the terrain and rebuilding her stronghold of old unless stopped. Despite attempts by Sev, Heilar could not be healed, but offered to use his remaining magic to empower the keystone and form a safe haven. He also said to call his name should the group ever become hopelessly lost. Before the group set out, Heilar mentioned there was another in the dungeon, a girl, being held prisoner for the Ice Queen's foul machinations.

It didn't take long to find her, bound by hand and wrist into a frozen waterfall and guarded by a flamboyant, supernaturally-beautiful man, calling himself Charethon. After suffering enough fancy skating and otherwise dillydallying, the imprisoned girl, Keia, magically cursed her jailor blind. From there Charethon was on the attack, launching a longspear into Sev's polar bear side with impressive skill. The goblin worked on freeing Keia while the rest finished off Charethon. The victory was due in part to Ryouko's steel, Nailo's magic, Keia's spells and undead servant, and the face-shattering maul of Dagobert Martel.

As Keia introduced herself and admitted to being a necromancer with a bone to pick with the Ice Queen who tricked her, Nailo spotted something golden in the falls and began chipping away.

A massive blue ice door opened onto another tunnel. Ryouko led her companions inside, their numbers now including Keia. The group encountered twenty-one skeleton skaters, most of which Keia was able to rebuke. Those not under her influence formed a larger skeleton, one quickly dispatched by the samurai, favored soul, and necromancer.

Meanwhile, Nailo uncovered not only a golden flow of coin, but a part of a statue and another tunnel. After calling the group, Ryouko sent Sev to see if the roguish sorcerer was alright. With Sev's help, he and Nailo uncovered the statue to be that of a kingly man, though neither could identify who it might be. Adventurously, they decided to enter the tunnel, whose floor was grassy and temperature oddly warm. Nailo turned back after several hundred feet, but Sev traveled on for twenty-four hours. The eventual exit left him smack dab in the Marx Woll, the forest just outside Veluvia. He could even see the small city from where he stood, so headed back to get the others.

With the large skeleton dispatched, Nailo led everyone into the tunnel. They traveled on, some on the suspicion this would lead them to the Ice Queen, and after fifteen hours travel ran into Sev. A heated argument arose, since none in the group had bothered to retrieve Zumanta, Buman, Raul or Tonsi. Some also found Sev's exploration reckless instead of helpful. Despite their differences, each member turned back with haste in hopes of taking the caravan survivors to Veluvia unharmed and defeating the demoness.

But what had transpired in those thirty hours elapsed? What new atrocity had the Ice Queen committed? Was Heilar still alive and sustaining the safe zone? Were the caravan survivors able to start the fire? Were they even alive?


Session 4:
The group reentered the lair of the Ice Queen after thirty hours and found the place a nightmare. An entire barbarian tribe had been mutilated and staked on icicles, an obscene forest of dead centered around one particular man impaled on a particularly large icicle. His face had been cut and re-sewn in painful angles that made speaking impossible. Sev and Dagobert attempted to aid him, but all he seemed to ask for was death. When the goblin gave the man the choice between life and death, he couldn’t answer, thus Dagobert knocked him out and Sev carried him down the secret passage toward Veluvia in wolf form.

Meanwhile Ryouko, Keia, and Nailo moved on ahead to retrieve the caravan survivors. On their way up to the sabertooth cave, they discovered the ruined corpse of Heilar. After some trouble climbing the icy tunnel back to the cave, they found it empty save Zumanta sobbing in the corner. In fact, it wasn’t Zumanta, but Kenda, now a powerful undead wearing her former love as a grotesque armor of fat and flesh. After a grim battle, which Dagobert returned in time to help fight, the group headed back down to find the others.

Heilar’s corpse was now missing, almost as unexpected as the sight a few caverns away: Tonsi defending a barbarian woman and her infant from the maw of a fiendish polar bear. During the fight, the group deduced Tonsi was a paladin of Vaness. The group fought long and hard with this monster, a normally formidable animal corrupted by the powers of the Ice Queen into something much worse. Despite many clean slashes from Ryouko, a swarm of rats via Keia, and numerous other attacks, the beast endured, nearly killing Nailo and Keia if not for the healing aid of Dag.

When the monster was finally dispatched, Tonsi explained the remainder of the caravan group was herded down into the ice caves and dragged away by a grinning demon. She was to be saved for last, or so the demon taunted, and the sight of Buman in true peril had broken her curse. She refused to talk about much else, like who or what caused her madness in the first place. Seemingly single-minded, Tonsi reluctantly agreed to rest before continuing on.

Also, the barbarian woman Cheta, whom Tonsi had been defending, shared that her sister Sarn was also prisoner somewhere in the tunnel. Cheta explained Sarn was a necromancer, but inherently good at heart, and for reasons unknown was of particular interest to the Ice Queen and spared the fate of the rest of her tribe. Cheta would have suffered an icy death, if not for Tonsi, who had been looking for Buman and managed to spirit the barbarian and her baby into hiding.


Session 5:
Heading further into the deathtrap dungeon, passing such snares as a hail of icicles, the group heard a familiar wailing. They discovered an overstocked treasury, gleaming with gold, gems, and emanating many powerful magic auras. They also discovered Raul, robbed of his eyes and crumpled on the floor, being taunted by ice mephits. After dispatching the cruel little imps, someone accidentally tripped a failsafe, and with a sudden crash a feet-thick slab of ice trapped the group inside. Raul also met his end, when, trying on a crown, his head exploded from a curse. Thus the group realized, not everything magical within the treasury was a good thing.

Meanwhile in Veluvia, Sev implored the help of the Snowblades. Their leader, Gravant Marr, sent the goblin back with two dedicated soldiers, Tomas and Feyd, and promised more if they did not return within a day. The trio eventually discovered the group trapped in the treasury and, through hours of effort on both sides, the icy obstacle was cleared.

Not long after the full party’s reunion, they were confronted with the Ice Queen herself! The demoness was over eight feet tall, sheathed in ice, with wicked claws and a slew of magic at her disposal. It was a brutal fight that nearly saw the end of several in the group, but, through teamwork and perseverance, Frost was defeated. As she melted away, the cold but living body of Sarn was revealed underneath. Dag and Sev were able to heal Sarn enough for her to explain that what the group had fought was not the Ice Queen at all, but merely an aspect of her. The demoness had been collecting female necromancers with which to create aspects, both to increase her influence and speed the ruin of the civilized North.


Session 6:
The group reunited Sarn with her sister Cheta and her baby nephew, then sent them back with the snowblades. Before they parted, though, Cheta gave Keia a blue key she had found that opened all the blue-ice doors previously locked in the dungeon.

Opening one such locked door revealed a bloody passage leading into pitch black. Everyone decided to raid the treasury for better equipment before moving on, though a determined Tonsi, worried for her husband, turned a cold shoulder and entered the darkness. Dagobert, feeling guilty she was going alone, followed.

In the treasury everyone found safe, non-exploding items of magical worth, among then a figurine of wondrous power in the likeness of a fiendish penguin. By rubbing its tummy, the penguin grew and came to life, making obscene gestures and otherwise being a little devil. Restocked and ready to go, the group followed in Tonsi’s cold footsteps.

On the way, the party encountered an ice elven paladin named Ivraenor, who, though clashing with some of the more tenebrous members of the group, was intent on helping. He was sent by the Church of Raya after Tomas and Feyd reported the fight with the Aspect of the Ice Queen Shalraza, to assess the danger of the demoness. He would soon find some gruesome proof.

Among the first things that led them to the Chapel of Woe were the screams. They entered to find a twelve-foot demon wielding a gruesome flail, a thick wooden beam with Buman’s intestines as the chain and the still-living Buman as the flail head, magically kept alive and in agony. To make the scene even more horrific, this renovated chapel contained a mural of living people, each stripped nude and nailed by their hands and feet to the ceiling. They were somehow magically sustained so as to prolong their suffering. Tonsi and Dagobert were among the poor souls.

The group began a difficult battle. Nailo was able to scale the scaffolding and release Tonsi and Dagobert, then assault the demon from on high, while the rest of the group fought head on. The demon, calling himself Boss Pain, proved supernaturally strong and amazingly resilient, his powers matched only by his sadist and masochist revelry. However, the group eventually triumphed, though Buman wasn’t so fortunate. With the demon’s defeat Buman's life was forfeit, though even Tonsi welcomed his chance to finally rest.

In a humane gesture, the group began a long process of removing all the living victims from the chapel and transporting them to Veluvia. Members had mixed feelings on how to go about it, or if to go about it at all, but through piggy-backing zombies, sleds, hard work, and the eventual help of snowblades, every person was returned to town and taken to one of the many healing temples.

As the group did one last sweep and was about to head out for good, a massive white claw jutted into the tunnel and dragged Ivraenor, Keia, and Ryouko back into the dungeon. Ryouko was impaled on the foreclaw, and from the amount of blood erupting from her chest and mouth, it seems unlikely she survived. The fate of the others remains a mystery…

History of Othyr

Foundations
Before creation there was Chrysaor, the nothing, an endless void of black space. Within it floated chaotic dust trails, vapor clouds, and raw, lancing energy. For eons beyond measure it ruled, all-encompassing, all-powerful. Then something happened, the first event, bringing time and meaning to an otherwise empty universe. A goddess was born from the roiling powers within vacuous space, the first star Raya.

Raya possessed a motherly conscience and, finding Chrysaor barren and pointless, decided to create a world. She would call it Othyr and be its sun, warming and lighting her planetary child. Upon it she nurtured forests and oceans, mountains and plains, and most special of all a godling daughter to share the joys of life.

She named her daughter Lordanna Manythings, and, true to her title, she gifted Othyr with all manner of life, animals, magic beasts and insects among them. Her most prized creation, however, were humans. Into them she poured her passion, aspirations, emotion and complexity.

However, man was just an animal and struggled with the souls Lordanna had bestowed them. While exemplifying nobility, wisdom, integrity, genius and love, man also reflected hate, greed, fear, anger, and lust. These unbridled human aspects gave rise to other godlings. Some were good, like the warrior-god Altan Battlemeister, others neutral like the tempestuous titan Thorm, and some were purely sinister like the Dark Godlings.

Man struggled in those days, much like in every age, to come to terms with his conflicting nature. Raya, feeling for her daughter's humans, created a race of teachers, epitomizing morality, caring and intellect. She called them elves. Lordanna likewise made a companion race, hoping that through diversity man would find his way. She lay with Altan Battlemeister and bore dwarves, single-minded creatures that, while brimming with emotion, were never ruled by it. For ages after the three prime races coexisted, sometimes fighting, often cooperating, and ultimately bettering from existing with the other.

During these ages of mass creation, as gods and races were born, something happened to the void. Chrysaor recognized a change within itself. It felt creation inside it and was nauseated. This was not how the void was supposed to be. Light and life were corrupting its perfection. Gathering errant energy, dust and vapor, it pained itself to form an avatar of its will: Caz Wintervein. Caz would be its messenger, the destroyer, the ender of life and light. Against Raya's warmth, he would bring intolerable cold, fueled from the black depths of the infinite cosmos.

Caz struck Raya was all his power, but the two proved equal. Though Caz's cold was endless, so too was Rada's love, bolstered by Lordanna and the prime races. Human, elven, and dwarven souls each contained limitless emotion, enough to keep Caz from victory. Caz and Raya were fated from then on to fight for all time, death against life, dark against light, nothing against everything. The seasons formed as a result of this cosmic duel, Raya birthing summer and spring while Caz produced autumn and winter. With Caz also came the night, when the good of the world receded and evil flourished.

Among Caz's curses against existence, the worst was aging and death. Up until his arrival, the prime races were immortal. No race was prepared for their own sort of seasonal change from the spring and summer of youth, the autumn of middle and old age, and the winter of death. To mock the blessed duo of Rada and Lordanna, Caz shaped the powers of death and aging into his own godling daughter. He called her Delilah-in-Shadow, a cruel deity as strong as Lordanna, who began expanding her power through manipulation of the prime races. Delilah-in-Shadow whispered to the weak-willed and maddened, coercing them to murder and thus increasing her and her father's strength.

Lordanna knew, as did all the gods, that for existence to endure so too must all the souls of men, elves, and dwarves. Souls, after all, were where Raya drew her power of love in which to fend off Caz. Lordanna fashioned On-High, an afterlife of unimaginable paradise, to house the souls of the dead. All those who lived by the ideals of good would be admitted and cared for by the wise and benevolent angels. However, even the souls of evil-doers were needed to reinforce existence against the mammoth power of Caz. For those unfortunate persons, Lordanna bade the Dark Godlings create another afterlife, the antithesis of On-High, which they gleefully named Torment.

For a time the struggle remained at a stalemate, until Delilah-in-Shadow coerced a god...


Winters War
The Dark Godling Greed, by nature, thought only of himself and his immediate gain. Delilah came to him under the cover of night, when the power of Raya was weakest, and seduced him with promises of power. If he would side with her in a war against his siblings, he would inherit Othyr and all the wealth there-in.

That same night she visited the other Dark Godlings, but, despite being incarnations of their vices, each refused her. There was an instinct even more powerful than pride, anger, lust, and the rest, one that permeated all beings in existence, the will to survive. The Dark Godlings understood their continued existence depended entirely on the prime races. Only Greed would be so blind and selfish as to forget that simple fact.

Delilah-in-Shadow was furious and spirited Greed off Othyr and into Chrysaor. There she infused him with a portion of its power. Greed adopted a new name, Kultuss, and used his new-found power to create a race as selfish and greedy as he. He called them dragons. To further add to their mighty army, Delilah wove another portion of Chrysaor's chaotic innards into the abominable race of demons.

The following night they attacked. The combined fury of Kultuss's dragons and Delilah's demons easily plowed over surprised cities and makeshift defenses. Death tolls from the initial plunge were devastating, with over a quarter of the prime races killed within a night and day. With such massive extermination, Caz's strength exploded and an ice age ensued. Kultuss and Delilah-in-Shadow reveled at the might of their army, riding the back of the colossal glacier Polarbite from the dark, northern pole further into the sunlit south.

Raya's strength wavered and the sun dimmed. Lordanna, fearful and desperate, infused Altan, Thorm, and even the Dark Godlings with the power of creation. They needed an army to support the mobilizing prime races or face extinction. Altan formed the Neanderthal, lacking the higher qualities of humanity, but making up for it through their strength, hardiness, and skill in battle. Thorm crafted the giants, massive reflections of men. The Dark Godlings quickly grew drunk with such an awesome gift as creation, and spawned orcs, goblins, and, most powerful of all, the devils.

Altan and Thorm took the head of two great armies consisting of all life's creations, young and old, angels, races, animals, plants, insects, everything Othyr could muster, and moved to counterattack. The Dark Godlings served as bodyguards for Lordanna Manythings as she headed for the Polarbite Glacier and the source of their woe. The devils, meantime, slipped behind enemy lines and began inciting fights, mutinies and insurrections between the dragons and demons.

Due to the trouble the devils stirred, Delilah and Kultuss were forced to personally intervene and didn't notice Lordanna and the Dark Godling's arrival until they were on top of them. The subsequent fight was epic, one that tore the well of the eastern ocean. Kultuss and his dragon generals, one of each color, fought furiously against his siblings, supported by the strongest their devils. As surely as Raya was meant to oppose Caz, Lordanna charged Delilah-in-Shadow. Behind her flew the Seven Epitomes, the highest of angels.

Further south, the armies of Altan and Thorm clashed with the dragon/demon onslaught. The fighting was fierce, with both sides taking tremendous losses. As each being died, Caz grew even stronger, and the world's freeze deepened. Rada was barely a twinkle in the long night. Dead lay everywhere, piling until there was only Altan, Thorm, and a small contingent of angels and races, standing against Kezzaboloth the Dragon King and Phalzamut, Demon Lord of Bones. Altan mustered his troops for a final stand, but Thorm told the mortals to stay back. Altan nodded grimly. There was nothing more mortals could do. It was a fight of divine proportions. Thorm was the first to charge, bull rushing the Lord of Bones, as Altan swung his great axe for Kezzaboloth's neck. Othyr quaked as the blows fell, but ultimately the angels were slain and Altan and Thorm bested. Phalzamut, in a gruesome spectacle, tore out Thorm's very spine. The resulting scream broke the land into continents and would have killed every mortal nearby if not for a last protection spell by Thorm. Then the god died.

However, instead of empowering Caz, it weakened him. Altan fumbled for a reason why the ground around Thorm's body suddenly thawed, until he realized self-sacrifice was not death at all, but the preservation of others, death serving life. Moved beyond reason, the mortal races charged, and, while falling in scores, their sacrifices were not in vain as each death brightened the sun and weakened the snows. One among them, the elf Vaness, landed the final blow to the Dragon King, an impossible feat that infused her with the dragon's Chrysaotic energy and raised her to godhood. Now two against one, Altan and Vaness finished Phalzamut and took what was left of their force north.

The Dark Godlings were maelstroms of power, but Kultuss could not be turned, so infused with Chrysaor's power. His dragon generals were down, but the devils with them. It looked grim as Kultuss, in the form of a five-headed serpent, strangled Wrath, Lust, Pride, Gluttony, and Sloth. Lordanna faired just as poorly, barely deflecting the strikes of the goddess of murder and death. Her Epitomes dead or crippled, she resigned that her strength was not in conflict, but harmony. When Altan, Vaness, and the surviving army topped a hill crest, Lordanna saw them and was moved. In the greatest sacrifice Othyr had-ever or would-ever see, Lordanna accepted death, every last ounce of Delilah-in-Shadow's power, and in turn fed the evil goddess all her love, life and dreams. Neither could withstand their opposite and in a brilliant flash that melted the age of ice and nearly all the Polarbite Glacier, both goddesses ceased. Raya flared into brilliance and the balance was again restored.

Altan, Vaness, and the Dark Godlings subdued Kultuss, but so fat off cosmic power none could find a way to destroy him. Thus they carved a prison in the remains of the Polarbite Glacier and locked him away for all time, to suffer an endless life in the cold, empty prison he tried to make Othyr.

Thus the Winter War came to a close, the world in shambles, the surviving gods battered and weak, the races and all other life few and tired. Altan leaned on his axe handle and weakly rose. The job was theirs to rebuild...


The Modern Age
(0 After Winter)
Altan took command of the rebuilding process, teaching his dwarven children the finer aspects of mining, crafting, and architecture. Together, the races and the gods Altan and Vaness rebuilt the cities of the south. The Dark Godlings, no longer in danger of ceasing to be, scattered back into the hearts and minds of all the races. Their devils marched into Torment to become infernal kings and rulers over the souls of the damned.

When the reconstruction was complete, Vaness offered to head north, to ensure Kultuss never escaped and the dark events of the Winter War wouldn't happen again. A loyal band of elves followed with her, as well as a brigade of dwarves who, after all they'd seen, converted to the honor and worship of the fallen Thorm. Giants and Neanderthal also headed north, fearful of civilization and preferring hinterlands.

As for Altan, weary of war and meddling with mortals, he chose to disperse himself into the hearts and minds of all the races. Unlike the Dark Godlings, who sought to undermine the races, Altan infused each living person and all their descendants with a dormant something, a deep bravery, sustenance for the soul when all other things failed, namely hope.

In the Northland, Vaness built the ice city of Ivristel out of Mount Ilon. It was then she recognized a dark taint in the mountains. Kultuss had already begun breaking his prison apart. Dutifully, Vaness marched alone, ever north, to the secret location of the prison, to reinforce it with all her power...

In time, the Ivristelian elves began worshiping St. Vaness and changed. Their reflexes quickened from living in such a harsh environment and their features paled and sharpened. They adopted the name ice elves and for centuries removed themselves from the outside world, dedicated solely on watching and guarding the glacier.

The original dwarven brigade dug the halls of Clangsong in honor of Thorm. For centuries after the music of hammers on anvils echoed across the wide open skies. Then, silence. Some speculated they'd dug so deep they could no longer be heard, while others feared something more sinister.

The giants and neanderthal spread throughout the frigid wild, forming barbarian tribes and nomadic clans, settling the tundra, ice wastes, even the high and looming mountain ranges. They were followed not long after by the orcs and goblins, who lost a war against man, elf, and dwarf for rulership of the southern empires.

Without divine guidance, giants, orcs, and goblins began to turn from neutral or wild into evil and maddened. What power might have leaked from Kultuss into the mountains could have caused it, or the whispers of the Dark Godlings, or perhaps their fear and prejudice of civilization. They became enemies of the ice elves and for long centuries the three fought epic stand-offs. Neanderthal man remained hopeful, however, and stayed clear of these wars in remote places.

Rise of the One Kingdom
(forthcoming)

Veluvia (1247 AW)
Over time, the realm grew complacent and forgetful of what had transpired during the Winter War. Instead of sending aid to the ice elves, whom they barely recalled existed, they sent exploration teams, bent on finding rare ore veins and other valuable resources. In a half-hearted attempt to stake claim to the northern frontier, the One Kindgom sent a mass contingent to form a town. This pilgrim band was made of many types of people, some dutiful soldiers of the empire, other enterprising merchants, some curious mages and missionary priests. Others were fugitives running from southern law and a majority of the workforce were prisoners, who were freed by kingdom contracts after the large town was constructed. It was a volatile bunch trying to survive in the frozen reaches, but for over twenty years they lived in relative peace in the town called Veluvia. But winter bore its teeth at encroaching civilization and old evils once again sought freedom...


Winters Maws (1267 AW)
A mass influx of orcs, goblins, and giants spilt over the tundra and crashed against the stone ramparts of Veluvia. It was said a white demon led them, sighted by farmers stealing cattle and robbing storehouses. Despite rumors, the creature mysteriously left gold and gems as compensation. A desperate Lord Marshal Gravant Marr, unsure how long his isolated town could last against the ever-increasing hordes or the mysterious white demon, sent messenger falcons in every direction, praying for aid.

All but one bird succeeded, reaching the city of Ivristel, home of the ice elves. They too were feeling the brunt of the goblinoids and giants, but, relatively safe in their ancient mountain, decided to send aid. A convoy was deployed, led by the able Commander Ilari Serenor, a ranger of Vaness and daughter of the ice elven king.

After reaching Veluvia relatively unscathed, Ilari was charged with discovering why the hordes were attacking and the origin of the white demon. Tira, a favored soul of Vaness and friend of Ilari's, demanded she go along. Gravant also sent with her a band of volunteer adventurers, among them the barbarian Buliwyf, James the elven rogue, a dwarven druid named Scrin, and the goblin turncoat Timok. At first Ilari despised the goblin, but the little thief's knowledge of goblinoids proved invaluable during the course of their mission and they eventually became close friends.

They're investigations led them through the Marx Woll and into several encounters with orc and goblin bands. It was during their hike through the snowy woods they discovered a shivering elven girl that could only speak Angelic. Among the few things she could relate to the group was her name, Ilpa. Surrounded by orcs, goblins, and giants, the group decided to keep Ilpa with them as they moved onward, perhaps recklessly, further north.

In the tundra, the group faced a powerful pack of wargs led by a pale winter wolf. It was there Scrin met his companion Curck and saved the group by causing an avalanche along a cliff face. Buliwyf also played a pivotal role, slaying the winter wolf in a one-on-one match. That night an unlikely new member snuck into camp, Alia, Ilari's younger sister. While furious at the young elf, Ilari had larger matters to concern herself with and, for safety's sake, allowed her to stay.

The group traveled farther into the wastes, following sporadic trails left by the white demon and the hearsay of barbarian nomads. In a week's time they met the white demon face to face, in actuality a half-dragon named Khelror. He told a strange story how his father, the white wyrm Khebozeluth, discovered a set of tablets deep beneath his lair and began deciphering their power. Khebozeluth used these artifacts to fuse dragons and humanoids, intent on creating an army to take the world.

Khelror was the first of dozens with strength enough to subdue the entire giant population. Unchecked, Khebozeluth began taking orc and goblin tribes, mostly killing indiscriminately and using the rest for food and experiments. The goblinoids and giants hadn't been invading Veluvia and Ivristel, they'd been fleeing the mountains in mass exodus.

Khelror despised what his father had done to him, changing him from a mighty being into something less, tainted with the blood of man. He and the group made a pact, agreeing to help one another in the defeat of Khebozeluth before his mad plans destroyed the balance of the entire world. The nine traveled hard through the foothills and low mountains. Every night Ilpa was plagued by nightmares and hysterical visions. Tira, beginning to decipher Ilpa's language, puzzled out that Ilpa was looking for her grandfather, Kotur, imprisoned somewhere in the mountains.

Ilari and the group entered the base of Mount Kosmir and began a long and arduous journey through the ice mazes of Khebozeluth's lair. They fought ice golems, giants, dragons, and half-dragon bands along the way, not to mention deadly traps on par with an old wyrm's cunning.

They reached an underground ice bridge just before Khebozeluth's resting place. There they faced their mightiest challenge yet, an ancient creature who called itself the Angel of Slaughter. It claimed to be one of the Seven Epitomes, resurrected by the tablets into a dark puppet. None were a match for him but Khelror. The two fought a ferocious battle and ultimately fell together, taking half the cavern with them. When the dust settled, Ilpa had been separated from the rest of the group by countless tons of rock and ice.

Ilari and the others, emotional from the loss of Ilpa, forged ahead into Khebozeluth's lair and fought a battle that would fast become legend in the Northland. In an epic struggle they defeated the white wyrm, but not without a price. Tira and Timok both suffered death to restore the balance.

Ilpa, however, found herself in a very different struggle, uncovering the ancient tablets and finally meeting the grandfather of her dreams. Kotur was something much more than Ilpa could ever have imagined, another of the Seven Epitomes and the true evil behind the tablets. It called itself Mog Ruith, a fallen angel of justice disillusioned by what he believed to be a divine conspiracy. He claimed Raya was slowly planning the demise of all mortal races and their replacement with angels so as to defeat death and evil forever. It was up to him to undermine her, for the greater good and the memory of Lordanna. But he had to escape the enchanted mountain range first, which all fell under the same ancient curse that bound Kultuss. Ilpa was the key. Mog would infuse himself with her and escape, forming a new army, destroying the churches of Raya and reclaiming the world for the races. Ilpa struggled for her body and soul, discovering during the struggle that she was half-angel, a dormant weapon of the Church of Raya that had been awakened by Mog's call. This angelic side sustained her against the fallen one for two-and-a-half years.

During this time, the ice elves and Veluvians agreed to split the spoils of Khebozeluth's lair, building a fortress called Winterguard to secure and protect the monetary interests of the North. Veluvia grew and economies boomed as Ivristel opened trade routes with the young settlement.

Ilari was appointed ambassador to Veluvia, Alia became the youngest captain of the royal guard in ice elven history, Scrin and Curck moved into the wilds of the Marx Woll to establish a druid circle, and James used his cut of the loot to pay the bounty on his head. Buliwyf, having fallen in love with Ilari but certain it could never work between an ice elven princess and a human barbarian, fled into the icy wastes to rebuild the shattered barbarian tribes. Ilari was never able to tell him she was with child.

Ilpa reappeared three years after the fight with Khebozeluth and eventually married Gravant Marr, a somewhat controversial affair from how old she looked, though in reality she was thousands of years his elder.

Calm settled over the North, with little more than a skirmish here or there with orcs or giants. It seemed there would be a lasting peace until one cold day...

Clangsong Reopened (1273 AW)
The dwarves of Clangsong have returned! They call themselves glacier dwarves now and speak of untold riches and wonder in the Underfreeze, a strange subterranean realm they discovered. Clangsong is currently being renovated as a way point between this new realm and the Northland.


Revenge of the Ice Queen (1273 AW)
The archfiend known as the Ice Queen has broken from her prison and brought devastation in her wake. In a massive surprise attack, Veluvia has fallen at the hands of undead, demons and white dragons under the leadership of the demoness. Over a thousand survivors managed to escape and headed for the safety of the Fist.

There the leaders of all civilized races met to discuss this new demonic threat, but unseen forces allowed the Ice Queen's second army of constructs and ice elementals to flood the massive keep. Many of the North's leaders were slain, and with them much of the refugees, but the surviving giants and Veluvians made for Port Athas.

The Ice Queen is still at large, with sights likely set for Ivristel once her two armies join.